#if !defined(AFX_SERVER1_H__7B32681A_8AF5_47D5_8601_289BB472A8B0__INCLUDED_)
#define AFX_SERVER1_H__7B32681A_8AF5_47D5_8601_289BB472A8B0__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Server1.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CServer command target

class CServer : public CSocket
{
// Attributes
public:

// Operations
public:
	CServer();
	virtual ~CServer();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CServer)
	public:
	virtual void OnAccept(int nErrorCode);
	virtual void OnClose(int nErrorCode);
	virtual void OnConnect(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CServer)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
private:
	CServer *m_recv;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SERVER1_H__7B32681A_8AF5_47D5_8601_289BB472A8B0__INCLUDED_)
